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Latest articles

PBR Workflow in Thea

 UPDATE (Feb 2021): Added the Thea for SketchUp Bitmap-Based preset that automates this process in the latest update. Read more In this article we will learn how to work with PBR textures from sites such as: Substance Source, Poliigon, Quixel, etc. For a better...

Lease License

Opening the License Form window You can open the License Wizard window by going to: Extensions > Thea Render > License Setup. Activating the License Enter the Username and Password that you used to sign-in to the Altair One. Note: Your username is the email...

Creating fog with Thea for Rhino

The optimal way to use Global Medium is by using a box surrounding the scene and limiting this way the calculation to that specific area. Step 1: Creating the Container Create a box containing the part of the scene that you would like to render. Step 2: Fog Material...

Installing Thea Libraries in Thea for Rhino

This article will show you how to install Thea Libraries containing materials, models or skies from within Rhino.

Controlling Depth of Field in Thea for SketchUp

Thea for SketchUp provides you with two different ways of controlling Depth of Field (DoF). Sharpness and f-number. In this article we will be looking at both options and also mention the rest of the parameters.

Network Rendering with Thea for SketchUp

This article will help you to get started with network rendering in Thea for SketchUp v2.0.

Creating a Colored Glass material

There are two ways to create a colored glass material. The first one can be created by assigning a color to the Transmittance channel. The color will be applied uniformly to the whole model regardless of its thickness. The second option is to make use of the...

Creating a Quick Frosted Glass material

The Quick Frosted Glass material is a mixture of Glass, Basic and Coating layers. The result of course is not the same as using only a Glass Layer but it could save you lots of render time in many cases.   Creating the Glass Layer Create a Glass layer Remove...

Creating a foggy glass material

A Foggy Glass material is basically a Glossy Layer with Medium enabled.   Creating the Glass Layer Create a Glass Layer. Make sure that Transmittance is set to white. Decrease Roughness to ~1%. Adding medium Click on the Medium tab and enable the checkbox. Select...

Understanding Tracing Depth with Presto (MC)

Tracing Depth is the most important parameter for Presto (MC) engine, due to the fact that it plays a significant role in the overall look of the scene and of course, render times. The default value (5) is perfect for scenes with low complexity.