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LATEST KNOWLEDGE BASE ARTICLES

Rendering Liquid in Glass

Liquid inside a glass is a very tricky subject and needs the scene to be modeled in a specific way that is compatible with Thea Engine and also make use of the Assign Container. In this article we will learn how to prepare both a simple and a...

Resume Rendering in Studio

Resume Rendering can be helpful in cases where you have stopped a render and want to continue from that point on but also when you want to close Thea Studio.

Dealing with noisy scenes!

This article will show you how to deal with scenes having too much noise or fireflies. Most of the time this happens when the scene setup is wrong. Let’s see them one by one and try finding the best ways to fix them.

Using the Thin Film Layer as Coating

Learn how to make a Thin Film layer to act as Coating in a multi-layered material. Complex materials can be created when combined with the Interference option of the Thin Film layer.

Defining Color for Point Lights in Thea for SketchUp

Point Lights parameters in Thea for SketchUp can be modified from the Lights tab in the Thea Tools window. By default the light color is White. To use an RGB value, you have to apply a color to the light component using the Bucket Tool. In this...

Creating Fog with Thea for SketchUp

From v1.5.09.539.1462 onwards, it is easy to add and modify fog in a scene with two new options. Read through this article to learn more.

Making Thea Darkroom to show minimum settings

Thea Darkroom in SketchUp has lots of settings for the rendering engine, display settings, environment, etc. In case you would like to have more real estate for the rendered image you can double-click on the horizontal space where the Save Image, Start and Stop icons are to minimize it.

Using the Color Shader in Cinema 4D

The Retransferred Material option has been created to support the Color Shader when it is being used with a Cloner Object. As you can see in Image 1, we have a basic scene with a Cloner and a Thea Material assigned to the Child Object (Cube).

Network Rendering Workflow in Cinema 4D

Network Rendering requires Thea Studio to be installed and activated to all the computers in your network.
Now with Thea activated, there two ways to use Network Rendering from inside Cinema 4D.

Missing files with Team Render

When rendering with Thea through Team Render, you may experience missing textures and models with black surfaces. This is due to the fact that the network machines have started rendering before receiving the scene’s assets.

Assign materials to Block Instances

To correctly apply Thea Materials to Rhino Block Instances, Thea Material needs to be applied to the contents of the Block definition and not to the Block itself.

Using Multiple Mapping Channels

Multiple UVs in Rhino are being supported by Thea.
The most important thing to have in mind, is that UV Channels in Rhino start from 1, while Thea Render starts from 0.

How do I purchase an academic license?

To purchase an academic Thea Render license you must provide proof of academic status. This can come in the form of a scan of your academic ID and an academic email to which your purchased license will be linked to.

Cannot perform online activation due to web Proxy

If your system is on a corporate network where a web Proxy is used, please note that your system will not be able to perform an online activation of your Thea Render License. In such cases what is necessary is for a manual activation of your Thea Render license.

Thea Studio Viewport is sluggish. What can I do?

If your Viewport in Thea Render Studio is sluggish for large scale model with heavy geometry you can opt to enable option “Use Level of Detail” and “Limit max drawn triangles (per model).

Disable Presto Warning for systems without NVIDIA graphics

Thea Render v1.5 currently provides support for NVIDIA adapters for CPU+GPU rendering with Thea Presto. In case your system only has AMD or Intel graphics, then during start-up of Thea Render Studio you will be receiving a warning from Presto on the bottom right corner.

Improving fluidity in Thea Studio while in IR

Please note that in multi-GPU configurations if the display card is also used for rendering, this will cause the viewport in Thea Studio to possibly stutter because core utilization is reaching peak levels while not allocating enough processing capacity to handle the display effectively.