Materials v2.x
PBR Workflow in Thea

PBR Workflow in Thea

 UPDATE (Feb 2021): Added the Thea for SketchUp Bitmap-Based preset that automates this process in the latest update. Read more In this article we will learn how to work with PBR textures from sites such as: Substance Source, Poliigon, Quixel, etc. For a better...

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Creating a Colored Glass material

Creating a Colored Glass material

There are two ways to create a colored glass material. The first one can be created by assigning a color to the Transmittance channel. The color will be applied uniformly to the whole model regardless of its thickness. The second option is to make use of the...

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Creating a Quick Frosted Glass material

Creating a Quick Frosted Glass material

The Quick Frosted Glass material is a mixture of Glass, Basic and Coating layers. The result of course is not the same as using only a Glass Layer but it could save you lots of render time in many cases.   Creating the Glass Layer Create a Glass layer Remove...

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Creating a foggy glass material

Creating a foggy glass material

A Foggy Glass material is basically a Glossy Layer with Medium enabled.   Creating the Glass Layer Create a Glass Layer. Make sure thatĀ TransmittanceĀ is set to white. Decrease Roughness to ~1%. Adding medium Click on the Medium tab and enable the checkbox. Select...

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