Creating a Basic Plastic material

  • Create a Basic Layer and select a color in the Diffuse Channel (image 01).
  • Add reflection by defining a color in the Reflection Channel (image 02).

Now that we have a Basic Plastic material, we can also add Roughness and Bump.

In image 03, Roughness has been set to 20% while in image 04, we have also added a noise texture in the Bump Channel (image 4).