RENDER ENGINES

<div class="grid"><!-- [et_pb_line_break_holder] --><!-- [et_pb_line_break_holder] --> <figure class="effect-steve"><!-- [et_pb_line_break_holder] --> <img src="http://kb.thearender.com/wp-content/uploads/2017/07/TR1-Thumb.jpg" alt="Unbiased TR1"/><!-- [et_pb_line_break_holder] --> <figcaption><!-- [et_pb_line_break_holder] --> <h2>Unbiased <span>TR1</span></h2><!-- [et_pb_line_break_holder] --> <p>Ideal for exterior scenes</p><!-- [et_pb_line_break_holder] --> <a href="/quick-start/render-engines/unbiased-tr1/">Learn more...</a><!-- [et_pb_line_break_holder] --> </figcaption> <!-- [et_pb_line_break_holder] --> </figure><!-- [et_pb_line_break_holder] --></div>
<div class="grid"><!-- [et_pb_line_break_holder] --> <figure class="effect-steve"><!-- [et_pb_line_break_holder] --> <img src="http://kb.thearender.com/wp-content/uploads/2017/07/TR2-Thumb.jpg" alt="Unbiased TR2"/><!-- [et_pb_line_break_holder] --> <figcaption><!-- [et_pb_line_break_holder] --> <h2>Unbiased <span>TR2</span></h2><!-- [et_pb_line_break_holder] --> <p>Ideal for difficult lighting conditions</p><!-- [et_pb_line_break_holder] --> <a href="/quick-start/render-engines/unbiased-tr2/">Learn more...</a><!-- [et_pb_line_break_holder] --> </figcaption> <!-- [et_pb_line_break_holder] --> </figure><!-- [et_pb_line_break_holder] --></div>
<div class="grid"><!-- [et_pb_line_break_holder] --> <figure class="effect-steve"><!-- [et_pb_line_break_holder] --> <img src="http://kb.thearender.com/wp-content/uploads/2017/07/MC-Thumb.jpg" alt="Presto MC"/><!-- [et_pb_line_break_holder] --> <figcaption><!-- [et_pb_line_break_holder] --> <h2>Presto <span>MC</span></h2><!-- [et_pb_line_break_holder] --> <p>Unbiased-like GPU+CPU progressive engine</p><!-- [et_pb_line_break_holder] --> <a href="/quick-start/render-engines/presto-mc/">Learn more...</a><!-- [et_pb_line_break_holder] --> </figcaption> <!-- [et_pb_line_break_holder] --> </figure><!-- [et_pb_line_break_holder] --></div>
<div class="grid"><!-- [et_pb_line_break_holder] --> <figure class="effect-steve"><!-- [et_pb_line_break_holder] --> <img src="http://kb.thearender.com/wp-content/uploads/2017/07/AO-Thumb.jpg" alt="Presto AO"/><!-- [et_pb_line_break_holder] --> <figcaption><!-- [et_pb_line_break_holder] --> <h2>Presto <span>AO</span></h2><!-- [et_pb_line_break_holder] --> <p>Fastest GPU+CPU progressive engine using Ambient Occlusion</p><!-- [et_pb_line_break_holder] --> <a href="/quick-start/render-engines/presto-ao/">Learn more...</a><!-- [et_pb_line_break_holder] --> </figcaption> <!-- [et_pb_line_break_holder] --> </figure><!-- [et_pb_line_break_holder] --></div>
<div class="grid"><!-- [et_pb_line_break_holder] --><!-- [et_pb_line_break_holder] --> <figure class="effect-steve"><!-- [et_pb_line_break_holder] --> <img src="http://kb.thearender.com/wp-content/uploads/2017/07/AMC_Thumb.jpg" alt="Adaptive AMC"/><!-- [et_pb_line_break_holder] --> <figcaption><!-- [et_pb_line_break_holder] --> <h2>Adaptive <span>AMC</span></h2><!-- [et_pb_line_break_holder] --> <p>Based on TR2 with shortcuts to make it faster</p><!-- [et_pb_line_break_holder] --> <a href="/quick-start/render-engines/adaptive-amc/">Learn more...</a><!-- [et_pb_line_break_holder] --> </figcaption> <!-- [et_pb_line_break_holder] --> </figure><!-- [et_pb_line_break_holder] --></div>
<div class="grid"><!-- [et_pb_line_break_holder] --> <figure class="effect-steve"><!-- [et_pb_line_break_holder] --> <img src="http://kb.thearender.com/wp-content/uploads/2017/07/BSD_Thumb.jpg" alt="Adaptive BSD"/><!-- [et_pb_line_break_holder] --> <figcaption><!-- [et_pb_line_break_holder] --> <h2>Adaptive <span>BSD</span></h2><!-- [et_pb_line_break_holder] --> <p>Biased solution using Field Mapping & Final Gathering techniques</p><!-- [et_pb_line_break_holder] --> <a href="/quick-start/render-engines/adaptive-bsd">Learn more...</a><!-- [et_pb_line_break_holder] --> </figcaption> <!-- [et_pb_line_break_holder] --> </figure><!-- [et_pb_line_break_holder] --></div>