Tag: materials

Getting Translucent Materials with Presto AO

Presto AO by default uses Ambient Occlusion to illuminate the scene and the Diffuse Depth is set to zero (0), in order to have fast feedback. However, translucent materials need to have a Diffuse Depth value greater than zero for the translucency to take effect. In the following images you can see, the influence of the Diffuse Depth parameter on the model.

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