Network Rendering with Thea for SketchUp

Thea for SketchUp v2.x


  • All rendering nodes should be on the same local network.
  • Thea Node application needs to be installed on all rendering nodes.
  • All machines (Server + Nodes) need to be running the same build.

Installing the Thea Node application

The Thea Node application is a simple tool that makes it possible for the Server (Thea for SketchUp) to connect to all the render nodes available on the network. You can download the application by going to the Downloads page which is available for both Windows and macOS.

Note: Both Thea for SketchUp and Thea Node need to have the same engine version (e.g. Thea For SketchUp v2.0.00.821.1816 and Thea Node v2.0.004.1816).

Have a look at the following Knowledge Base article explaining how to setup the Thea Node on both Windows and macOS.


Once the installation has been completed, you can start Thea Node on each machine by executing TheaNode.exe from the installation folder (C:\Program Files\TheaNode\Win64).

A console window will pop up displaying the following message:
Scanning for projects……..

This means that you are ready to go.

Network rendering from Thea for SketchUp

The network rendering functionality needs to be enabled before rendering. Switch to the Settings Panel and activate the Rendering tab (gear icon).

Enable the checkbox at the Network Rendering section at the bottom of the tab and select one of the following options:

  • Render and manage
    With this option, both the Render Nodes and the server (Thea for SketchUp) will contribute to the final image.
  • Manage Nodes Only
    Select this option if you need to keep working on your machine and let the Render Nodes do all the heavy work.

Note: It is recommended to leave the Server Port to its default value, 7200.

Supervising the Network Rendering progress

With everything set up properly all we have to do now is to click on the Start button. Once the rendering has started, you can watch the progress from the Rendering Window and Network tabs of the Rendering Window.

Important: Large scenes with a lot of assets (proxies, textures, etc) will need a few minutes to show up in the Network Rendering tab.